The game
Buildings
The confirmed catalog with honest status labels. Placement guidance is strategic; construction costs and stats will attach from official game data when it's public.
28 buildings
Academy
In developmentAdvanced research beyond the battlefield basics.
Advanced Vehicle Factory
In developmentArmor production — from first tanks to the laser-armed endgame.
Air Defense
In developmentWalls for the sky — the answer that makes air power think twice.
Airfield
In developmentWhere your air force lives — and where it's most vulnerable.
Archery Range
In developmentRanged production — where firepower-from-a-distance begins.
Arrow Tower
In developmentStanding watch so your army doesn't have to.
Artillery Foundry
In developmentWhere the walls' obituary gets manufactured.
Barracks
In developmentYour first military building and the backbone of infantry production all game.
Blacksmith
In developmentArmy-wide upgrades — the multiplier hiding behind every good army.
Castle
In developmentThe strongpoint that defines an era — territory made permanent.
Dragon Roost
In developmentWhere dragons enter your empire — and where deeper dragon systems will live.
Drone Command Center
In developmentThe hive — where your unmanned air force is built and directed.
Farm
In developmentRenewable Food, close to home.
Gate
In developmentThe controlled hole in your perfect wall.
Hospital
In developmentRecovery infrastructure — turning survivors back into an army.
House
In developmentPopulation capacity — the quiet ceiling on every plan you have.
Intelligence Center
In developmentTurning information into decisions.
Lumber Mill
In developmentWood-line infrastructure that shortens every villager's walk.
Market
In developmentResource flexibility — turning what you have into what you need.
Mech Foundry
In developmentEndgame heavy industry — where walking fortresses are assembled.
Mining Factory
In developmentIndustrialized extraction for an industrialized war.
Missile Silo
In developmentStrategic reach — the threat that changes behavior just by existing.
Monument
In developmentA statement in stone — prestige, prosperity, and a target painted on your empire.
Power Plant
In developmentThe energy backbone that advanced warfare quietly depends on.
Siege Workshop
In developmentWhere the answers to walls get built.
Stable
In developmentCavalry production — speed as a strategic resource.
Town Center
In developmentThe heart of your empire — where it starts and what your enemies want.
Wall
In developmentDefense as geometry — deciding where the enemy is allowed to fight you.
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